Patent Granted: Spatially interact with 3D Model from a 2D app in the smart glasses
- 2 minutes read - 246 words💡 Innovation often starts with solving everyday problems. While working on XR solutions and building operating systems for smart glasses, we solved one such challenge.
Earlier, with our patented AppSpace method, we enabled rendering a phone’s 2D apps in 3D on smart glasses. But we found a gap — there was no direct way for a 2D app (like Chrome) to interact with 3D spatial content.
🏅 Thrilled to share that our solution to this is now recognized with a U.S. Patent!
Patent No : US 12,373,174 B2
This patent, titled _“IDENTIFICATION OF CALLBACK FROM 2D APP TO RENDER 3D MODEL USING 3D APP” granted to Lenovo.
This invention enables seamless interaction between 2D apps and 3D models — for example, opening a Google AR Animal directly from Chrome into a smart glass environment.
🚀 Originally developed for Lenovo’s ThinkReality A3 smart glasses, this technology bridges the gap between flat screens and immersive spatial computing.
🚀This originally developed for Lenovo’s award-winning ThinkReality A3 smart glasses,
Detailed Guide on 3D Model Viewer here
👨💻 Honored to be one of the inventors alongside Raju Kandaswamy
🙏 Thank you to everyone who contributed to shaping this innovation and to Lenovo for the opportunity to bring meaningful technology to life.
☞ USPTO #17/820,017 ☞ JUSTIA #20240061657 ☞ Granted #12323679 ☞ More Details
Also covered by NIT Kurukshetra Alumni Association
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