Below you will find pages that utilize the taxonomy term “Android”
Sep, 2024 - Post
Patent Granted: Square orientation for stereoscopic rendering
In our day-to-day work, we often create methods, processes, approaches, or features to address specific needs and challenges. Sometimes, these solutions turn into significant innovations, even if we don’t immediately recognize them as such. This is also true in our professional work setup, where we may invent without fully realizing it.
I’m thrilled to share that a new patent has been granted to Lenovo for their groundbreaking work in the ThinkReality XR product line, and I am honored to be a co-inventor on this work.
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Sep, 2024 - About
Patents
This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
CONCURRENT RENDERING OF CANVASES FOR DIFFERENT APPS AS PART OF 3D SIMULATION This invention focuses on rendering multiple 2D mobile apps simultaneously in XR devices, arranged within a 3D spatial layout.
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Jun, 2024 - Post
Patent Granted: Manage multiple 2D apps in a 3D layout
In our day-to-day work, we often create methods, processes, approaches, or features to address specific needs and challenges. Sometimes, these solutions turn into significant innovations, even if we don’t immediately recognize them as such. This is also true in our professional work setup, where we may invent without fully realizing it.
I’m thrilled to share that a new patent has been granted to Lenovo for their groundbreaking work in the ThinkReality XR product line, and I am honored to be a co-inventor on this work.
read more
Dec, 2021 - Post
Getting into the Metaverse — Part 2
Metaverse is the next Internet, that’s what we summarized it in the previous article. We discussed it’s characteristics and building blocks. In this article we will discuss some prominent use cases of the metaverse. We understand the metaverse as a trillion dollar opportunity in the next few years. It is growing at real fast speed, but without effective rules and regulations, without effective standards and practices, and we will also touch upon this concerning part of metaverse.
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Dec, 2021 - Post
Getting into the Metaverse — Part 1
Metaverse is the most enquired word after Facebook renamed itself to “Meta” to align to their metaversal vision. However, the term “metaverse” was coined 3 decade ago by Neal Stephenson, in his 1992 science-fiction novel “Snow Crash,” which envisions a virtual reality-based successor to the internet. In the novel, people use digital avatars of themselves to explore the online world, often as a way of escaping a dystopian reality.
Today, Metaverse is being considered as a $800 billion path with double digit growth in next 5 years, where industry is trying to get most out of it by co-creating with communities, and focusing on it’s cost-effective universal acceptance.
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Nov, 2021 - Post
Try everything in your space - WebXR
Today’s websites are designed first for mobile and then for other platforms, and it is getting important to bring mobile XR functionality into the websites. Google’s scene viewer is bringing WebXR for mass adoption. Theoretically any 3D model can be tried in your space, and you can easily built AR experience for your website.
eCommerce has already transformed into mCommerse, and now taking steps into xCommerse (XR Commerce). 3D Model viewer is very common requirement for across different domains, and it will be the basic requirement of developing for Metaverse as well as for any digital business in future.
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May, 2020 - Post
A new form of WebXR
Accessing native XR features from the device using a web page is another form of WebXR.
In this article, I want to share an experiment where I tried to control the android device’s native features such as controlling volume and camera torch from a web page. This use case can be really useful in the XR world, where I can control the feature access in the device from cloud services, even the whole look and feel for showing the device controls can be managed from a hosted web page.
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May, 2020 - Post
Run a 2D App in XR Container
There are a number of Enterprise XR use cases where we have a need to open the existing 2D apps in the XR devices in a wrapper app, and this article covers a concept, have a look!
After trying the OS level customization on an XR device, you may like to run your XR apps as a system app. Here is a simple article by Raju K
Android System Apps development - Android Emulator Setup and guidelines to develop system applications
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May, 2020 - Post
OS Customization for XR Device
The Operating System of XR (AR VR) devices is mostly customized to the hardware of the device, and not just that the OS level customizations are needed to meet the enterprise needs such as integration with Enterprise MDM (Mobile Device Management) solutions (such as Intune, MobileIron and Airwatch), 3D lock screen, idle-timeout, custom home screen, custom settings, security, as so on.
Most organizations currently using traditional hardware and software assets such as mobile devices, laptops, and desktops, and the processes and policies for managing these devices are quite stable and straightforward by now.
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Apr, 2020 - Post
User Account Management In XR
In the previous article, we described the importance of interoperability in while building Enterprise XR solutions, In the article, we will discuss how to manage user accounts in the XR device, and implement single sign-on across the XR apps. We will use Android’s AccountManger approach to login into active directory and integrated it into Unity. Please read my earlier article on setting up the app in active directory, log in using android webview, considering a web-based company login form should appear for login, and no custom login form is allowed to capture the credentials.
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Mar, 2020 - Post
Enterprise XR - Interoperability
In the previous article, we discussed implementing multi-factor authentication for an andorid application, and in the article we will cover another enterprise aspect, Interoperability.
Interoperability is key aspect when we build enterprise solutions using XR technologies. The enterprises have digital assets in form of mobile apps, libraries, system APIs, and they can’t just throw away these existing investments, in fact, the XR apps must be implemented in such a way that it is interoperable with them seamlessly.
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Mar, 2020 - Post
Enterprise XR - Multi-Factor Authentication
XR use cases are growing with advancements in the devices, internet and development technologies. There is an ever-growing demand to build enterprise use cases using ARVR technology. Most enterprise use cases eventually require integration with an enterprise ecosystem such as IAM (Identity and Access Management), ERP, CRM, and single sign-on with other systems.
Most organizations protect digital assets with a single sign-on using Multiple Factor Authentication (MFA). The MFA is generally a web-browser based authentication where the browser redirects to tenant’s authentication page where the user provides their credentials and then the user confirms another factor (PIN, OTP, SMS or mobile notifications), once it succeeds, it gets redirected back to the protected resource.
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Feb, 2017 - Post
Exploring the Smart Glasses
This article describes the fundamentals of light-weight smart glasses such as Google Glass and Vuzix M100 It also explain the development practices with pros and cons of its usage, limitation and future of these glasses in our lives.
Google Glass Enterprise Edition Google Glass enterprise edition is a plain Android based smart glass that you can wear and performs operations just like a smartphone and with the use of a small screen located in the front of your right eye can perform a decent range of tasks.
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Apr, 2016 - Post
Exploring AndroidThings IoT
Android Things, an android based embedded operating system, is the new “it” thing in the Internet of Things(IOT) space. Developed by Google under the codename “Brillo, a.k.a. Project Brillo”, it takes the usual Android development stack—Android Studio, the official SDK, and Google Play Services—and applies it to the IOT.
Google formally took the veils off of Brillo at its I/O 2015 conference. It is aimed to be used with low-power and memory constrained IOT devices, allowing the developers to build a smart device using Android APIs and Google Services.
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