Below you will find pages that utilize the taxonomy term “unity”
Nov, 2021 - Post
Try everything in your space - WebXR
Today’s websites are designed first for mobile and then for other platforms, and it is getting important to bring mobile XR functionality into the websites. Google’s scene viewer is bringing WebXR for mass adoption. Theoretically any 3D model can be tried in your space, and you can easily built AR experience for your website.
eCommerce has already transformed into mCommerse, and now taking steps into xCommerse (XR Commerce). 3D Model viewer is very common requirement for across different domains, and it will be the basic requirement of developing for Metaverse as well as for any digital business in future.
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May, 2020 - Post
Run a 2D App in XR Container
There are a number of Enterprise XR use cases where we have a need to open the existing 2D apps in the XR devices in a wrapper app, and this article covers a concept, have a look!
After trying the OS level customization on an XR device, you may like to run your XR apps as a system app. Here is a simple article by Raju K
Android System Apps development - Android Emulator Setup and guidelines to develop system applications
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Apr, 2020 - Post
User Account Management In XR
In the previous article, we described the importance of interoperability in while building Enterprise XR solutions, In the article, we will discuss how to manage user accounts in the XR device, and implement single sign-on across the XR apps. We will use Android’s AccountManger approach to login into active directory and integrated it into Unity. Please read my earlier article on setting up the app in active directory, log in using android webview, considering a web-based company login form should appear for login, and no custom login form is allowed to capture the credentials.
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Apr, 2020 - Post
WebXR - the new Web
The web has grown from a read-only web (Web 1.0) to interactive web (Web 2.0) and then moved into the semantic web which is more connected and more immersive. 3D content on the web is there for quite some time, the most web-browsers support rendering 3D content natively. The rise for XR technologies and advancements in devices and the internet is leading the demand for Web-based XR. It will be a norm for web-based development.
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Mar, 2020 - Post
Enterprise XR - Interoperability
In the previous article, we discussed implementing multi-factor authentication for an andorid application, and in the article we will cover another enterprise aspect, Interoperability.
Interoperability is key aspect when we build enterprise solutions using XR technologies. The enterprises have digital assets in form of mobile apps, libraries, system APIs, and they can’t just throw away these existing investments, in fact, the XR apps must be implemented in such a way that it is interoperable with them seamlessly.
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Oct, 2019 - Post
Static Code Analysis for Unity3D — Part 2
This article is in continuation of Static Code Analysis for Unity3D — Part 1 where we talked about setting up a local sonar server, sonar scanner and running the analysis for a Unity3D project.
It this article, we will discuss setting up the Static Code Analysis with SonarCube in IDE — Rider. We are using Rider as the “External Script Editor” in Unity. Configure Rider here in Unity> Preferences > External Tools > External Script Editor.
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Oct, 2019 - Post
Static Code Analysis for Unity3D — Part 1
Static code analysis is a standard practice in software development. There are code scanner tools, which scans the code to find vulnerabilities. There are some nice tools for visualizing and managing code quality. One of the most used tool is SonarQube, supports 25+ languages and flexible configurations of the rules.
There are not enough resources talking about static code analysis for Unity3D. This post covers steps to configure SonarQube and use it for scanning Unity projects.
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