Oct, 2019 - Post
This article is in continuation of Static Code Analysis for Unity3D — Part 1 where we talked about setting up a local sonar server, sonar scanner and running the analysis for a Unity3D project.
It this article, we will discuss setting up the Static Code Analysis with SonarCube in IDE — Rider. We are using Rider as the “External Script Editor” in Unity. Configure Rider here in Unity> Preferences > External Tools > External Script Editor.